Charlie, Robin and their friends have been with us on a 'vacation' to play with children with diabetes and have them tell us their needs.
Eliciting requirements for robot support by having children draw their story of how robot Charlie can help other children with diabetes.
This year twin-bots Rowan opened the annual camp for children with diabetes and introduced the new games in the MyPAL app – of course again with a small twist in interaction style.
Nurse, child and parent setting diabetes learning objectives using PAL Control, as part of the first year PAL project experiments in hospitals in the Netherlands and Italy.
Charlie & Robin demonstrating their capabilities in PAL and RoboTutor during the TU Delft 174th Dies Natalis ‘Our future with robots’.
While Junchao Xu was defending his work on affective body language, robot Robin showed its emotions to Dutch children at the St. Joseph primary school in Leiden for the children’s news television (Jeugdjournaal).
We took our NAO friend Robin to the hospital 'Gelderse Vallei' in Ede to play a game and get acquainted with the children participating in a study evaluating a NAO avatar.
The robot’s Charlie & Robin introducing themselves to the children. The robot's slightly differed in interaction style by manipulation of speech act and gestures.
In 2014 I was nominated for ICT role model of the year. As a role model I give guest lectures, speed dated and featured a video on working in ICT. VHTO provides these activities to girls in secondary school to promote a career in science and ICT.
Presenting our paper 'How Turn-Taking Influences the Perception of a Suspect in Police Interviews' during the Chi spar*s conference Creating the Difference in The Hague, The Netherland.
As volunteer for VHTO, every once in a while I visit girls at secondary school to inform them about and create enthusiasm for a career in ICT.
Video crew at my (old) office for the recordings of a video in which I explain - to secondary school children - my work for Kenas / Siza in making an app allowing more autonomy for people with severe physical disabilities.
An interactive floor to elicit play, engagement and collaboration. The experiment included influencing of interpersonal stance (dominance and affect related behaviour) in co-players.